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Riigan Magic

This is a list of the known magic orders and wielder types all around the world.

To see terminology, casting process, components, consequences, wielder types, magic minerals, other factors, orders of magic, and magic elements fully listed out, visit the Magic Sheet.

Magic Around Riiga

Different parts of Riiga experience magic in different ways to different degrees. Listed below are the main cultural groups of Riiga and the broad forms of magic that are prevalent in them.

  • Magificers are born with magic ability.
  • Magiturgists learn magic through academic means.
  • Magimancers obtain magical knowledge from other higher beings, usually through religions.
  • Magichaists don't have magical knowledge but wield magical artifacts.


In Benevis, most magic users are magiturgists taught by the Carson Institute, with the number of magificers coming in at a close second. Magimancers borrowing magic from other beings come mostly in the form of Red Priests of the Temple or similar orders, but are quite rare. Magichaists are fairly rare as well, as artifacts are not commonly found in Benevis.

Common magic orders are elementurgy and diviniturgy.


Though mages in Seleru are not very common, most of them are magimancers, acquiring magic knowledge from other beings from one of a variety of magic sects. Magificers, magiturgists, and magichaists are all quite rare comparatively.

Common magic orders include impiturgy, sensuturgy, and motuturgy.


People from southern Baracsa mostly gain magic ability from spirits, though some are also born knowing how to wield magic. A handful of magic artifacts also exist in this land.

Common magic orders include animaturgy and diviniturgy.


The vast majority of mages in Yvatshun have a connection with some sort of spirit and are magimancers. Magificers born with magic are rare, but not as rare as magiturgists, since magic is generally not seen as something to be studied in Yvabira -- Alacas being the general exception. There are no magichaists of note in Yvabira.

Magic mainly involves valeturgy.


Most mages in Batur borrow their magical knowledge from higher beings, much like the Yvabirans. There are actually a number of magichaists, as the ancient Dunin seem to have gotten their hands on some enchanted items. A very small number of mages are also natural magificers, but magiturgists are unheard of.

Common magic orders include volunturgy and diviniturgy.


Qarbak in general is a fairly un-magical place; the few mages that exist are mostly magiturgists who study it academically, or are rare magichaists.

Common magic orders include elementurgy and impiturgy.


Most mages in Temanea wield it because of artifacts, making it the place where the most magichaists can usually be found in Riiga. There are also a small number who study magic in a scholarly manner as magiturgists.

Magic mainly involves impiturgy.


Vaman is as un-magical as Qarbak, and the few mages that exist here are magificers, magiturgists, or magichaists. Magic does not play a major part overall in these areas.

Magic mainly involves elementurgy.


Remdor has a fairly even distribution of mage types, with magiturgists, magimancers, and magichaists being as uncommon as one another, with magificers making up an even smaller number.

Common magic orders include impiturgy and diviniturgy.


Magic in these lands is either inherited from birth by being born into a tlar's family as a magificer (the majority of mages), or granted by a tlar as a magimancer. There is no other significant known magic here.

Common magic orders include volunturgy and sensuturgy, with pragmaturgy rumoured to exist here too.


There are a small number of magichaists, as somehow old magic artifacts are found throughout this continent, and an even smaller number of magimancers who borrow magic from mysterious local spirits.

Magic mainly involves animaturgy.

Hybrid Magic Orders


Jaratk magic of Karithians is primarily pragmaturgy and valeturgy.


Trueblood magic mainly involves sensuturgy, pragmaturgy, and impiturgy.


Maalox magic of the Keid is mainly wind-based motuturgy, though it's not known whether these abilities utilise aether.


Patre magic is mostly stone-based elementurgy.


Fahma magic of Fanorans is mainly stealth-based sensuturgy and motuturgy.


Modeoa magic primarily involves pragmaturgy with some illusion-based sensuturgy.