Magic

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Riigan Magic

Types of magic in Riiga, as categorised by the Carson Institute in Benevis Kingdoms.

To see terminology, casting process, components, consequences, wielder types, magic minerals, other factors, orders of magic, and magic elements fully listed out, visit the [Magic Sheet].

Magic Around Riiga

Different parts of Riiga experience magic in different ways to different degrees. Listed below are the main cultural groups of Riiga and the broad forms of magic that are prevalent in them. Magificers are born with magic ability, magiturgists learn magic through academic means, magimancers obtain magical knowledge from other higher beings, and magichaists don't have magical knowledge but wield magical items.

Benevis

In Benevis, most magic users are magiturgists taught by the Carson Institute, with the number of magificers coming in at a close second. Magimancers borrowing magic from other beings come mostly in the form of Red Priests of the Temple or similar orders, but are quite rare. Magichaists are fairly rare as well, as artifacts are not commonly found in Benevis. Common magic orders include elementurgy and diviniturgy,

Eber

Though mages in Eber are not very common, most of them are magimancers, acquiring magic knowledge from other beings from one of a variety of magic sects. Magificers, magiturgists, and magichaists are all quite rare comparatively. Common magic orders include impiturgy, sensuturgy, and motuturgy.

Hade/Raonare

People from these lands mostly gain magic ability from spirits, though some are also born knowing how to wield magic. A handful of magic artifacts also exist in this land. Common magic orders include animaturgy and diviniturgy.

Yvabira

The vast majority of mages in Yvabira have a connection with some sort of spirit and are magimancers. Magificers born with magic are rare, but not as rare as magiturgists, since magic is generally not seen as something to be studied in Yvabira -- Alacas being the general exception. There are no magichaists of note in Yvabira. Magic mainly involves valeturgy.

Dunin

Most Dunin mages borrow their magical knowledge from higher beings, much like the Yvabirans. There are actually a number of magichaists, as the ancient Dunin seem to have gotten their hands on some enchanted items. A very small number of mages are also natural magificers, but magiturgists are unheard of. Common magic orders include volunturgy and diviniturgy.

Oolu

Oolu in general is a fairly un-magical place; the few mages that exist are mostly magiturgists who study it academically, or are rare magichaists. Common magic orders include elementurgy and impiturgy.

Temanea

Most mages in Temanea wield it because of artifacts, making it the place where the most magichaists can be found in Riiga. There are also a small number who study magic in a scholarly manner as magiturgists. Magic mainly involves impiturgy.

Vaman

Vaman is as un-magical as the Oolu Empire, and the few mages that exist here are magificers, magiturgists, or magichaists. Magic does not play a major part overall in these areas. Magic mainly involves elementurgy.

Remdor

Remdor has a fairly even distribution of mage types, with magiturgists, magimancers, and magichaists being as uncommon as one another, with magificers making up an even smaller number. Common magic orders include impiturgy and diviniturgy.

Ngara/Morunwa

Magic in these lands is either inherited from birth by being born into a tlar's family as a magificer (the majority of mages), or granted by a tlar as a magimancer. There is no other magic known here. Common magic orders include volunturgy and sensuturgy, with pragmaturgy rumoured to exist here too.

Ashkri/Tesakri

There are a small number of magichaists, as somehow old magic artifacts are found throughout this continent, and an even smaller number of magimancers who borrow magic from mysterious local spirits. Magic mainly involves animaturgy.

Hybrid Magic Orders

Karithians

Jaratk magic of Karithians is primarily pragmaturgy and valeturgy.

Truebloods

Trueblood magic mainly involves sensuturgy, pragmaturgy, and impiturgy.

Keid

Maalox magic of the Keid is mainly wind-based motuturgy.

Patre

Patre magic is mostly stone-based elementurgy.

Fanorans

Fahma magic of Fanorans is mainly stealth-based sensuturgy and motuturgy.

Modeoa

Modeoa magic primarily involves pragmaturgy with some illusion-based sensuturgy.