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Most Vaman kingdoms are ruled by a king called a Varhas within a monarchy.  
Most Vaman kingdoms are ruled by a king called a Varhas within a monarchy.  


The capital of Awavan is Noushon, with a population of ~166,000.
The capital of Monar is Nauntais and has a population of ~108,000.


The capital of Monar is Nauntais and has a population of ~158,000.
The capital of Awavan is Noushon, with a population of ~94,000.


The capital of Varoicca is Vaivon and has a population of ~83,000.
The capital of Toussin is Vidmaur, with a population of ~64,000.  


The capital of Toussin is Vidmaur, with a population of ~80,000.  
The capital of Varoicca is Vaivon and has a population of ~57,000.


The capital of Havigban is Mortan and has a population of ~66,000.
The capital of Havigban is Mortan and has a population of ~48,000.


===Religions===
===Religions===

Revision as of 03:18, 13 January 2020

Vaman

For the history of these people, see Vaman History.

Most Vaman kingdoms are ruled by a king called a Varhas within a monarchy.

The capital of Monar is Nauntais and has a population of ~108,000.

The capital of Awavan is Noushon, with a population of ~94,000.

The capital of Toussin is Vidmaur, with a population of ~64,000.

The capital of Varoicca is Vaivon and has a population of ~57,000.

The capital of Havigban is Mortan and has a population of ~48,000.

Religions

Most of the kingdoms are secular states.

In Havigban mystic kings can be found ruling. Mystics themselves dwell in sacred buildings called ostriva. As with a hoqomer, high mystics are seen as very authoritative figures, and in many cases act alongside ruling powers.

The old religion in Vaman, now mostly outlawed, is known as Akanism, and is still practiced by small bordering peoples. Akanist priests are called lobon, and gather in temples called moun to worship their one god. Being a lobon is illegal in Vaman secular kingdoms.

Magic

Vaman is as un-magical as Qarbak, and the few mages that exist here are magificers, magiturgists, or magichaists. Magic does not play a major part overall in these areas.

Magic mainly involves elementurgy.

Magic is used for warfare and production (mainly mining).

Economy

In Vaman, coins called vowirs or vouns are usually more popular than bartering.

Luxury trade goods include iron, glass, and Vaman Purple pigment made of sea snails. Minor trade goods are grain and animal hide.

Military

Soldiers in Vaman mostly make up defensive forces who also control the people, protect the wealthy, and enforce the law.

Boats and ships have always played a large part in Vaman history, since the region is mediterranean. Despite being late to the game, they now have seafaring ships that can rival the size of Benevis and Temanea. The Vaman now have very prominent naval forces. Sometimes they are equipped with cannons, though these are expensive and rare.

Common ranged Vaman weapons include the crossbow, bow, magic, throwing axes, artillery, and rarely utilised cannons. Melee weapons mainly include blades, axes, and polearms.

The greatest warriors in Vaman cultures are elite heavy infantry, known to be untouchable in the best armour in the world, with a highly strategic mind to boot.

Culture

Common forms of entertainment include festivals, gambling, hunting, music, and sports.

Common artforms include masonry, smithing, leatherworking, glassblowing, and spoken word.

Common cultural practices include no wedding ceremony, racial segregation, secularism, and exploration.

Common cultural beliefs include the military are elite, and religious tradition is bad.

Building materials used include stone, thatch, timber, stone brick, and slate. Clothing materials used include hide, leather, linen, and fur.

Orders

  • Massovour, an overall term for a ruler and his knights, sub-divided per lord.
  • Vurmir, an elite Vaman warrior clad in impenetrable armour, tasked with making sure there is minimal religious presence.