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== Riigan Magic ==
 
 
Types of magic in Riiga.
 
===[[Magus]]===
 
* Elemental magic, popularised by the Carson Institutes of Benevis. Used by mages as a profession.
** Fire: combust, fireball, extinguish, resist fire
** Water: hydrate, dehydrate
** Wind: microwind, macrowind, razor wind
** Earth: assemble stone, stoneskin, petrification, quake
** Thunder: lightning, paralysis
** Ice: freeze, deep freeze
** Organic: toxin, influence life, growth
** Shadow: illness, darkness, emotions, harm, reanimation
** Light: illumination, dispel dark/harm
 
===[[Magus#Of_Enchantments_-_Sagic_Magic|Sage]]===
 
* An advanced form of magus which involves circuitry  and attempts to delve into circuitry. It is regarded as taboo.
** Enchanting: imbuing objects with magical capability
** Circuitry: elemental weapons
 
===[[Karithians#Jaratk_Magic|Jaratk]]===
 
* Shaman magic of the Karithians involving positive/negative manipulation of organic/inorganic material.
** Healing: heal, repair, wound
** Infection: disease, cleanse
** Temperature: heat, cool
** Sight: heighten, blind
** Binding: affix, repel
** Nutrition: grow, deplete
** Telekinesis: telekinesis
** Hearing: heighten, deafen
** Light: brighten, darken
** Shield: strengthen, weaken
** Invocation: mind control
 
===[[Adumbra]]===
 
* An extra sense which mortals are oblivious to having, known to be in the hands of the [[Truebloods]].
** Soul sensing: sensing life
** Invisibility: becoming undetectable via vision
** Telepathy: communicate across moderate distances
** Intangibility: passing through solid objects
** Truesight: seeing through illusions
 
===[[Mysticism]]===
 
* [[Eber#Religion|Eber]] astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world.
** Precognition: seeing the future
** Divination: acquiring information
** Healing: cleansing disease
 
===[[Keid#Maalox|Maalox]]===
 
* [[Keid]] wind manipulation magic, primarily used to control their breathing (believed to be the key to their strength) and moving arrows mid-flight.
** Aerokinesis: influencing projectiles
** Anaptation: efficient breathing
** Telesuffos: suffocation by denying air
 
===[[Patre]]===
 
* The stone magic of the ancient [[Patre]] people.
** Petraturgy: manipulation of stone
** Illusion: illusory stone
** Occlusion: closing things with stone
 
===[[Fahma]]===
 
* Stealth magic and abilities of the [[Fanorans]].
** Camouflage: become difficult to see
** Disguise: appear to be someone of similar appearance
** Wallrunning: easily scale vertical surfaces
 
===[[Modeoa]]===
 
* Mysterious magic of the werehuskies of remote, frozen, northern regions.
** Divination: acquiring information
** Pragmakinesis: alteration of relative reality
** Premonition: seeing the future
** Illusion: employ illusions
** Vibration: force vibrations
 
===[[Godmonks]]===
 
* Magic used by the godmonks of [[Temanea]]. They treat everything as containing spirits or lesser gods which can lend power.
** Absorption: absorb magical energy
** Healing: cleansing, heal
** Abjuration: protect against offensive magic
** Moralise: show someone the voice of truth
** Sanctification: imbue things with holy deity powers
 
===[[Dunin#Shamans|Shamanism]]===
 
* Dunin shamans who communicate with dead spirits and call upon them for help, mostly in harming their enemies.
** Demoralise: fill a mind with corruption and lies
** Paralysis: disallow use of a body
** Curse: attach misfortune to a living being
** Plague: manifest disease
** Life steal: absorb life energy
** Divination: acquiring information
 
===[[Essence]]===
 
* Magic of the essence masters of the [[Utyq]] people, based around the sap of the bloodthorn.
** Redemption: remove a curse
** Longevity: lengthen life duration
** Sacred Space: area that repels harmful things

Latest revision as of 14:09, 18 June 2020

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