Magic: Difference between revisions
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===[[Benevis#Magic|Magus]]=== | ===[[Benevis#Magic|Magus]]=== | ||
* Elemental magic, popularised by the Carson Institutes of Benevis. | * Elemental magic, popularised by the Carson Institutes of Benevis. | ||
** Fire | ** Fire | ||
** Water | ** Water | ||
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** Ice | ** Ice | ||
** Organic | ** Organic | ||
** Shadow | ** Shadow | ||
** Light | ** Light | ||
===[[Sage]]=== | |||
* An advanced form of magus which involves circuitry and attempts to delve into circuitry. It is regarded as taboo. | |||
** Enchanting | |||
** Circuitry | |||
===[[Karithians#Jaratk_Magic|Jaratk]]=== | ===[[Karithians#Jaratk_Magic|Jaratk]]=== | ||
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** Invocation | ** Invocation | ||
===Adumbra=== | ===[[Adumbra]]=== | ||
* An extra sense which mortals are oblivious to having. Ignorantly described as part of magus magic, but truly in a league of its own, especially in the hands of the [[Truebloods]]. | * An extra sense which mortals are oblivious to having. Ignorantly described as part of magus magic, but truly in a league of its own, especially in the hands of the [[Truebloods]]. | ||
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** Intangibility | ** Intangibility | ||
===[[Mysticism]]=== | |||
* [[Mysticism|Eber]] astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world. | |||
** Prophesies | |||
** Divination | |||
===[[Keid#Maalox|Maalox]]=== | |||
* [[Keid]] wind manipulation magic, primarily used to control their breathing (believed to be the key to their strength) and moving arrows mid-flight. | |||
====== | |||
Ideas: | Ideas: |
Revision as of 22:38, 28 August 2016
Riigan Magic
Types of magic in Riiga.
Magus
- Elemental magic, popularised by the Carson Institutes of Benevis.
- Fire
- Water
- Wind
- Earth
- Thunder
- Ice
- Organic
- Shadow
- Light
Sage
- An advanced form of magus which involves circuitry and attempts to delve into circuitry. It is regarded as taboo.
- Enchanting
- Circuitry
Jaratk
- Shaman magic of the Karithians involving positive or negative manipulation of organic and inorganic material.
- Growth
- Infection
- Heat
- Sight
- Binding
- Nutrition
- Telekinesis
- Hearing
- Light
- Shield
- Invocation
Adumbra
- An extra sense which mortals are oblivious to having. Ignorantly described as part of magus magic, but truly in a league of its own, especially in the hands of the Truebloods.
- Soul sensing
- Invisibility
- Telepathy
- Intangibility
Mysticism
- Eber astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world.
- Prophesies
- Divination
Maalox
- Keid wind manipulation magic, primarily used to control their breathing (believed to be the key to their strength) and moving arrows mid-flight.
==
Ideas:
- Divination, gaining information
- Animate
- Healing
- Conjuration
- Teleporting
- Enchanting
- Energy
- Camouflage
- Illusion
- Disguise
- Reanimation
- Transmutation
- Shapeshifting