Magic: Difference between revisions

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===[[Benevis#Magic|Magus]]===
===[[Benevis#Magic|Magus]]===


* Elemental magic, popularised by the Carson Institutes of Benevis.  
* Elemental magic, popularised by the Carson Institutes of Benevis.
** Fire
** Fire
** Water
** Water
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** Ice
** Ice
** Organic
** Organic
** Adumbra [also see below]
** Shadow
** Shadow
** Light
** Light
===[[Sage]]===
* An advanced form of magus which involves circuitry  and attempts to delve into circuitry. It is regarded as taboo.
** Enchanting
** Circuitry


===[[Karithians#Jaratk_Magic|Jaratk]]===  
===[[Karithians#Jaratk_Magic|Jaratk]]===  
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** Invocation
** Invocation


===Adumbra===
===[[Adumbra]]===


* An extra sense which mortals are oblivious to having. Ignorantly described as part of magus magic, but truly in a league of its own, especially in the hands of the [[Truebloods]].  
* An extra sense which mortals are oblivious to having. Ignorantly described as part of magus magic, but truly in a league of its own, especially in the hands of the [[Truebloods]].  
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** Intangibility
** Intangibility


===[[Mysticism]]===
* [[Mysticism|Eber]] astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world.
** Prophesies
** Divination
===[[Keid#Maalox|Maalox]]===
* [[Keid]] wind manipulation magic, primarily used to control their breathing (believed to be the key to their strength) and moving arrows mid-flight.


======


Ideas:
Ideas:

Revision as of 22:38, 28 August 2016

Riigan Magic

Types of magic in Riiga.

Magus

  • Elemental magic, popularised by the Carson Institutes of Benevis.
    • Fire
    • Water
    • Wind
    • Earth
    • Thunder
    • Ice
    • Organic
    • Shadow
    • Light

Sage

  • An advanced form of magus which involves circuitry and attempts to delve into circuitry. It is regarded as taboo.
    • Enchanting
    • Circuitry

Jaratk

  • Shaman magic of the Karithians involving positive or negative manipulation of organic and inorganic material.
    • Growth
    • Infection
    • Heat
    • Sight
    • Binding
    • Nutrition
    • Telekinesis
    • Hearing
    • Light
    • Shield
    • Invocation

Adumbra

  • An extra sense which mortals are oblivious to having. Ignorantly described as part of magus magic, but truly in a league of its own, especially in the hands of the Truebloods.
    • Soul sensing
    • Invisibility
    • Telepathy
    • Intangibility

Mysticism

  • Eber astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world.
    • Prophesies
    • Divination

Maalox

  • Keid wind manipulation magic, primarily used to control their breathing (believed to be the key to their strength) and moving arrows mid-flight.

==

Ideas:

  • Divination, gaining information
  • Animate
  • Healing
  • Conjuration
  • Teleporting
  • Enchanting
  • Energy
  • Camouflage
  • Illusion
  • Disguise
  • Reanimation
  • Transmutation
  • Shapeshifting