Magic: Difference between revisions

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* An advanced form of magus which involves circuitry  and attempts to delve into circuitry. It is regarded as taboo.  
* An advanced form of magus which involves circuitry  and attempts to delve into circuitry. It is regarded as taboo.  
** Enchanting
** Enchanting: imbuing objects with magical capability
** Circuitry
** Circuitry: elemental weapons


===[[Karithians#Jaratk_Magic|Jaratk]]===  
===[[Karithians#Jaratk_Magic|Jaratk]]===  
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* An extra sense which mortals are oblivious to having. Ignorantly described as part of magus magic, but truly in a league of its own, especially in the hands of the [[Truebloods]].  
* An extra sense which mortals are oblivious to having. Ignorantly described as part of magus magic, but truly in a league of its own, especially in the hands of the [[Truebloods]].  
** Soul sensing
** Soul sensing: sensing life
** Invisibility
** Invisibility: becoming undetectable via vision
** Telepathy
** Telepathy: communicate across moderate distances
** Intangibility
** Intangibility: passing through solid objects


===[[Mysticism]]===
===[[Mysticism]]===


* [[Mysticism|Eber]] astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world.  
* [[Mysticism|Eber]] astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world.  
** Prophesies
** Prophesies: seeing the future
** Divination
** Divination: acquiring information


===[[Keid#Maalox|Maalox]]===
===[[Keid#Maalox|Maalox]]===


* [[Keid]] wind manipulation magic, primarily used to control their breathing (believed to be the key to their strength) and moving arrows mid-flight.  
* [[Keid]] wind manipulation magic, primarily used to control their breathing (believed to be the key to their strength) and moving arrows mid-flight.  
** Aerokinesis: influencing projectiles
** Anaptation: efficient breathing
** Telesuffos: suffocation by denying air


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* Transmutation
* Transmutation
* Shapeshifting
* Shapeshifting
*
* Thaumaturgy, miracle working

Revision as of 22:53, 28 August 2016

Riigan Magic

Types of magic in Riiga.

Magus

  • Elemental magic, popularised by the Carson Institutes of Benevis.
    • Fire
    • Water
    • Wind
    • Earth
    • Thunder
    • Ice
    • Organic
    • Shadow
    • Light

Sage

  • An advanced form of magus which involves circuitry and attempts to delve into circuitry. It is regarded as taboo.
    • Enchanting: imbuing objects with magical capability
    • Circuitry: elemental weapons

Jaratk

  • Shaman magic of the Karithians involving positive or negative manipulation of organic and inorganic material.
    • Growth
    • Infection
    • Heat
    • Sight
    • Binding
    • Nutrition
    • Telekinesis
    • Hearing
    • Light
    • Shield
    • Invocation

Adumbra

  • An extra sense which mortals are oblivious to having. Ignorantly described as part of magus magic, but truly in a league of its own, especially in the hands of the Truebloods.
    • Soul sensing: sensing life
    • Invisibility: becoming undetectable via vision
    • Telepathy: communicate across moderate distances
    • Intangibility: passing through solid objects

Mysticism

  • Eber astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world.
    • Prophesies: seeing the future
    • Divination: acquiring information

Maalox

  • Keid wind manipulation magic, primarily used to control their breathing (believed to be the key to their strength) and moving arrows mid-flight.
    • Aerokinesis: influencing projectiles
    • Anaptation: efficient breathing
    • Telesuffos: suffocation by denying air

==

Ideas:

  • Divination, gaining information
  • Animate
  • Healing
  • Conjuration
  • Teleporting
  • Enchanting
  • Energy
  • Camouflage
  • Illusion
  • Disguise
  • Reanimation
  • Transmutation
  • Shapeshifting
  • Thaumaturgy, miracle working