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For the history of these people, see Jindiara History.

This land contains very little in the way of human kingdoms or civilisation; most cultures are clans of nomads or groups of settlements and towns.


Religions vary widely in Jindiara. Most of them seem to tie together their religions with their rulers.


There are a small number of magichaists, as somehow old magic artifacts are found throughout this continent, and an even smaller number of magimancers who borrow magic from mysterious local spirits.

Magic mainly involves animaturgy.

Magic is mostly used for religious purposes.


They generally place no value on any coin, and will usually barter or pay for goods with livestock, or in some cases, with slaves.

Large scale trading has never occurred here, but explorers have acquired high quality crystal and strange types of oil from some cultures here. Other goods include gold, wildlife, hide, and spice.


Though rather basic in regards to technology, military forces are used for most purposes throughout Jindiara; defending the nation, conquering other nations, enforcing laws, protecting the wealthy, and controlling people are all common uses.

The largest boats in Jindiara are sail canoes.

Most ranged weapons here are slings, javelins, darts, and bola. Melee weapons used in combat include blunt weapons, axes, polearms, and farming weapons.

The greatest warriors in Jindiara are ones who lead their fellow soldiers the best, taking on all challenges directly. Beast-taming is also a common trait.


Common forms of entertainment include drugs, festivals, gambling, hunting, and food and drink.

Common artforms include carving, percussion, dance, and weaving.

Common cultural practices include geophagia, very long wedding ceremonies, battle paint, and nudism.

Common cultural beliefs include time is loose, and nature is good.

Building materials used include brush, adobe, thatch, clay, mud, bone, and stone. Clothing materials used include grass, hide, fur, and cotton.