Jindiara: Difference between revisions

From Riiga
Jump to navigationJump to search
No edit summary
No edit summary
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
For the history of these people, see [[Jindiara History]].
For the history of these people, see [[Jindiara History]].


This land contains very little in the way of human kingdoms or civilisation; most cultures are clans of nomads or groups of settlements and towns.
===Hadakri Peoples===


===Religions===
[[Kekrati]], [[Dafrasi]], [[Tesakri]], [[Sasakri]], [[Sradaji]], [[Kafradi]], [[Tiji]]
Religions vary widely in Jindiara. Most of them seem to tie together their religions with their rulers.


===Magic===
===Ashkri Peoples ===
There are a small number of magichaists, as somehow old magic artifacts are found throughout this continent, and an even smaller number of magimancers who borrow magic from mysterious local spirits.


Magic mainly involves animaturgy.
[[Hecbreri]], [[Tekrati]], [[Raorikri]], [[Setekri]]


Magic is mostly used for religious purposes.
Other Clans: [[Basrasi]], [[Sifi]]


===Economy===
===Hybrid Cultures===
They generally place no value on any coin, and will usually barter or pay for goods with livestock, or in some cases, with slaves.


Large scale trading has never occurred here, but explorers have acquired high quality crystal and strange types of oil from some cultures here. Other goods include gold, wildlife, hide, and spice.
Fanorans


===Military===
[[Keid]]: Ngoed, Gexri, Shaai
Though rather basic in regards to technology, military forces are used for most purposes throughout Jindiara; defending the nation, conquering other nations, enforcing laws, protecting the wealthy, and controlling people are all common uses.


The largest boats in Jindiara are sail canoes.
[[Ildemin]]


Most ranged weapons here are slings, javelins, darts, and bola.
===Economy===
Melee weapons used in combat include blunt weapons, axes, polearms, and farming weapons.
They generally place no value on any coin, and will usually barter or pay for goods with livestock, or in some cases, with slaves.
 
The greatest warriors in Jindiara are ones who lead their fellow soldiers the best, taking on all challenges directly. Beast-taming is also a common trait.
 
===Culture===
Common forms of entertainment include drugs, festivals, gambling, hunting, and food and drink.
 
Common artforms include carving, percussion, dance, and weaving.
 
Common cultural practices include geophagia, very long wedding ceremonies, battle paint, and nudism.
 
Common cultural beliefs include time is loose, and nature is good.
 
Building materials used include brush, adobe, thatch, clay, mud, bone, and stone.
Clothing materials used include grass, hide, fur, and cotton.

Latest revision as of 13:42, 30 January 2021

Jindiara

For the history of these people, see Jindiara History.

Hadakri Peoples

Kekrati, Dafrasi, Tesakri, Sasakri, Sradaji, Kafradi, Tiji

Ashkri Peoples

Hecbreri, Tekrati, Raorikri, Setekri

Other Clans: Basrasi, Sifi

Hybrid Cultures

Fanorans

Keid: Ngoed, Gexri, Shaai

Ildemin

Economy

They generally place no value on any coin, and will usually barter or pay for goods with livestock, or in some cases, with slaves.