Religions

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A comprehensive list of all known religions in Riiga by continent > region.

Name

Baracsa

Benevis

Red Temple

A gigantic religion which is spread through all of Benevis. The Red Temple worships the Child God and attempts to unite humanity against the god of destruction: Garukavar.

Red Temple
Nikina Lexander Hadrinaeltrios Mohaxamilia
Often simply called The Child. Nikina has three other forms (listed below). This form has green eyes and is associated with omnipresence, omniscience, wisdom, guidance, light, energy, power, and holiness. The gold-eyed form of the Child God. A being of spirit, soul, the next life, formality, intelligence, journeys, silence, and maturity. (Xander, Lexand) The red-eyed form of the Child God. A being of peace, choice, violence, protection, education, war, strength, music, and creation. (Hadrin, Adrinael, Eltrios) The blue-eyed form of the Child God. A being of birth, growth, kindness, innoence, joy, love, passion, prosperity, and humility. (Mohax, Maxamilia)
Ilertav Leuvana Forganad
The Grand Behemoth, King of Beasts, or King of Riiga. Ilertav is known as the crafter of all of Riiga, so large and powerful that he creates mountains and seas with his movement. Mother Sage, Bringer of Life. Leuvana is second to Ilertav and is the one who breathed life into the empty landscape at the beginning of time. She is associated with light, fierceness, and power. God of balance, crafter of the laws of nature. Forganad oversees and adjusts according to the actions of Garukavar and Nikina. Seen as potentially greater in power than the Child God and Garukavar, but not directly worshipped, because Forganad is indifferent toward humanity.
Viyar Hireos
Demigods also known as greater Hireos. They are inferior in power compared with gods, but aren't limited to a physical body, and generally remain unseen and stay out of mortal affairs. Recognised Viyar are Ilertav and Leuvana. Demigods, lesser in power and authority than the Viyar. They are all descended from Leuvana and Ilertav. They are inhuman, often beast-like, and do not mix with humans.
Enemies of the Red Temple
Garukavarius Rukravumakoron Mirukavikneon
The god of destruction, recognised but not worshipped. Seen as an essential yet extremely dangerous component of Riiga. Garukavar curses humanity through his many offspring, and has two other minor forms. (Garukavar, Kavar) The aspect of Garukavar associated with hatred and vulgarity. (Rukra, Vuma, Koron) The aspect of Garukavar associated with manipulation and dishonesty. (Miruk, Kavik)
Raeldon Shyokro Gorenku
Garukavar's great beast of ice. Raeldon is sly and heartless. She was born of a raging whirlpool deep in the first oceans of Riiga. Recognised but not worshipped. Garukavar's great beast of fire. Shyokro is violent and hateful. He was born of a gigantic volcanic eruption that formed large islands. Recognised but not worshipped. Garukavaru's beast of storms. Gorenku is cunning and destructive. He was born of a storm that ravaged the land for a thousand years. Recognised but not worshipped.
The Enemy Endon Odanon
Garukavar's beast-crafter, who creates monsters and sends them against humanity as part of the eternal struggle for power over the Child God. Marked as the enemy of all mankind. Demigods similar to Viyar, but they are limited to a physical body. Recognised Endon are Shyokro, Gorenku, and Raeldon. Demigods similar to Hireos, but descended from The Enemy or the Endon. They are often more monstrous in appearance than Hireos, and will directly interfere with mortal affairs.

Seleru

Hoqomer

A hoqomer is a region ruled by a hoqon, who is an elected leader who acts according to the sacred laws of Xudo. It is a theocratic democracy and a system of beliefs.

Hoqomer
Xudo Quyosh Oy Osmon Qora
The one and only supreme god. Xudo is the source of legislation and sacred law. He gives signs via heavenly phenomena which anybody, provided they believe in Xudo and mysticism, can interpret and share. The masculine aspect of Xudo, associated with the sun. The feminine aspect of Xudo, associated with the moon. Second to Quyosh, aspect of the sky and strength. Second to Oy, aspect of shadows and peace.
Yomgir Shamol Tuman Chaqmoq
One of four aspects of Osmon. Aspect of rain, growth, and sadness. One of four aspects of Osmon. Aspect of wind, protection, and weakness. One of four aspects of Osmon. Aspect of fog, deceit, and rest. One of four aspects of Osmon. Aspect of lightning, victory, and defeat.
Soha Yulduz Nur Izi Tutilish
One of four aspects of Qora. Aspect of planets, bravery, and cowardice. One of four aspects of Qora. Aspect of stars, joy, and loss. One of four aspects of Qora. Aspect of comets, good health, and bad health. One of four aspects of Qora. Aspect of eclipse, prosperity, and poverty.

Tuaram

Hamakro

Though Hamakro see their leader as a child of the spirits, there are seven specific spirits who they see as gods. The she-beasts are acknowledged as superior but are never spoken of.

Hamakro
Tatori Jamolua Pura
The she-beast of coldness, the sea and sky, darkness, and caverns. Like all she-beasts, she is aware of all, and does not like to be spoken of. The she-beast of fire, earthquakes, the earth, and lava. Like all she-beasts, she is aware of all, and does not like to be spoken of. The she-beast of lightning, winds, and storms. Like all she-beasts, she is aware of all, and does not like to be spoken of.
Apipaj Jero Urolua Kirutekaj
Spirit of death, sickness, suffering, and plague. She is both feared and revered, and also associated with loneliness, seclusion, and disability. Her three children are Jero, Kirutekaj, and Urolua. The sister spirit of food, celebration, and passion. Worship of her involves festivities of many kinds. The brother spirit of hunting, gambling, death, and secrecy. Hamakro admire his exploitative nature. He also represents incarnation and eternity. The mother spirit of commerce, trade, intelligence, beauty, and intricacy. She is a strong model but also widely feared, as she is known to punish foolishness without mercy.

Ma Tu

Ma Tu is a religion that supports the tzoil's (king's) rulership over the people. It is found mainly on the island of Mvecho in the Karber Sea and East Jadar.

Ma Tu
Itsaut Sua Ivik Raqtuq Una Una
The Bird Monster, god of rulership. He always speaks through the current tzoil (king) and represents high authority. The Rain Spirit. He represents Qurva -- heaven -- the source of life and energy. All life begins in Qurva and makes its way to Umavaa, passing through Raqtuq on the way down, where our lives play out. The Snarling God. He represents the vicious land of the mortals called Miga Ma, food, and life itself. He is seen as very dangerous, but just and fair. The Fish Monster. He represents Umavaa, the lands below, where only death is found. One's soul goes here if dying in childbirth, battle, or suicide. Anyone else must be prepared for the journey.

Armalia

Central Armalia

Temanea

Gaozhi

Gaojhism is prevalent in Yinchu and some surrounding areas. This religion has no deities, and instead centres around fundamental beliefs by which ghaozhists live their lives.

Gaozhi
Yuchian - Ancestors Honhien Jingshe - Lesser Spirits
Yuchian means ancestors are eternal and are a guiding force in all lives. Worship of the ancestors is required and, in many places, is the law. A ruler who does not have the support of his ancestors does not enter into power. Honhien means that all of nature is cyclic, and that we should also strive to live by this pattern: seed to tree to seed. It discourages the use of non-cyclic materials such as metal or magic. Ghaojhism believes the land is filled with spirits of varying power, but one's ancestors are more important. They do not worship any gods, but do not deny their extistance either.

Qarbak

Sarrayun

The Mintar of eastern Oolu believe in an eternal cycle of the immortal empress bringing the previous emperor's soul back, a cycle set into motion by the two first gods.

Sarrayun
Ulkor Mavharra Xilia Guranda
One of two ruling gods. Ulkor is a god of violence and war. He slew those who were brave enough to challenge the two in the first times of man, and eventually made an immortal empress for the first emperor. One of two ruling gods. Mavharra is a god of deceit and trickery. He deceived those who were brave enough to challenge the two in the first times of man, and eventually made an immortal empress for the first emperor. The immortal empress, locked in an eternal partnership with Guranda. She is a spirit of wrath, desire, and punishment. She resurrects the soul of her husband in each new emperor. The emperor, who is revived by Xilia in a new body each time he dies. He is always a being of utter power, with enough willpower to sway any to his side.

Pakorra

The Kayen of western Oolu have a religion very similar to Sarrayun, but with some small variations. Pakorra is practiced only in a few old city-states bordering the Oolu Empire.

Pakorra
Ulkayil Mayahara Esrayan
One of two ruling gods. Ulkayil is a god of power and authority. He is stronger than Mayahara, but only does what his brother suggests. This pairing of brains-body is central to Pakorra. One of two ruling gods. Mayahara is a god of knowledge and wisdom. He frowns upon immorality and sends his brother Ulkayil to smite those who do not pay utmost respect to the twin gods. In Pakorra, the emperor himself is immortal and comes back in a new body each time he dies through a ritual which places his soul in a worthy vessel.

Yvatshun

Yvabiran

Yvabirans traditionally believe in a variety of gods, many of whom are related or share a history together. Though there is no strict hierarchy or sense of cooperation, Ksevan is their high god.

Yvabiran Polytheism
Ksevan Shtoyan Dzobrin Vojemirra Darin
God of gods, a fat tyrannical ruler of unrivalled strength. Ksevan, though normally self-interested, will fiercely protect his dominion and people as a whole. His two sons help him run the land. Ksevan's eldest son, the hunter god. He tests the skill of those who take from his lands and if they aren't resilient enough he will weaken them with wild animals and disease. The artist son. He created trees and animals at his father's request. He also cares for newborns and children, sends warnings and omens to wood priests, and is known to be very emotional. Shtoyan's wife. She is intentionally kept mysterious, as she is the goddess of mystery. Her unknowable nature represents the infinite reaches of knowledge and wisdom, and wise elders call upon her for guidance. The watching god. He sits high in trees, sweeping down in the form of crows to save innocents from harm. He does so despite Ksevan's advice, and is thus known as a god of rebellion.
Bizhjen Vatshiros Bovek Zhuboshtiv
The sage god, older than Ksevan but less powerful. He dwells deep in caves and his mossy beard grows down tunnels across the whole land. It is said that he has no eyes, yet can see all things. The wolf of night who manifests as a giant black wolf-like beast. He prowls around the outskirts of isolated villages at night, sometimes snatching up disobedient children with its huge jaws. Though once the pet of Ksevan, Vatshiros has since become wild. The cloak of darkness. He wears a billowing cloak made of black wolf hide and pretends to be Vatshiros. Rather than eating naughty children, Bovek extracts their minds and makes them his slaves. The land-tree. Older even than Bizhjen and Ksevan, Zhuboshtiv is a god who dwells in the heart of the land, his fingers and toes extending up in the form of forests and mountains. His strength and will holds all the lands together.

Alatia

Alations of Huirnon and Alacas believe in Adrastatirok -- the one god -- and various other high spirits relating to the moon and sun, helping others, and seeking truth.

Alatia
Adrastatirok Gulemn Ashmah Gulana Ashmin Shonadol
The god of power, authority, control, and righteousness. He created the sun and moon, who in turn formed Riiga between them as a product of their passion. The moon spirit of silence, coolness, and rest. With Ashmah, he formed Riiga as a manifestation of their passion, contributing the materials of the land. The sun spirit of light, warmth, and life energy. With Gulemn, she formed Riiga as a manifestation of their passion, contributing life and light to the land. A spirit of precision, humility, and skill, and an expert killer and warrior. He is often prayed to in times of great need. A helpful spirit of hearths, food, warmth, and comfort. She is always prayed to before meals, and is believed to hold families together. A spirit of passion, intelligence, beauty, and the changing of seasons. She holds together the cycle of life. She was given eternal life by Ashmah in exchange for an eternity of helping any who encountered her.

Suribia

Tasif

Remdor

Scarcun

The ancient natives of eastern Suribia believe in a living, feeling world, rather than in gods. Not only are all things spiritual in nature and origin, but all things are alive and equal.

Scarcun Animism
Things Ideas Totems
Animals, people, plants, rocks, water, weather, buildings, places, tools... All objects are living and possess a soul. Some things, such as forests, share souls of varying sizes. Most animals have their own soul. Similarly, all words, spoken or thought, have a soul and gain a life of their own once brought into existence. It is for this reason that Scarcun practice saying only what they'll be happy with for their entire lives. Since everything existing or created has or gains a soul, Scarcun craft protective items and place into them good thoughts and energy. Then they carry the totem if it's small or erect it if it's large and the good spirit stays in the totem, protecting those nearby.

Into

Tlarate

A tlarate is a theocracy where the tlar is also their god. But unlike other theocracies, the tlar changes, and there are many ranks of tlar. They are referred to simply by order of their power.

Tlarate
Patnaimu Patnanku Patmunru Panrantu Patinoru
Fifteenth. Allegedly the highest rank a tlar can attain. A patnainu spends the entirety of his time fasting and meditating in an attempt to reconnect with the ancient tlars of the first Inoti Tlarate. Fourteen. The tlar-in-attendant. Since the patnainu spends all his time meditating, the patnanku is the face of the patnainu. He has absolute say on all matters. Thirteen. There are seven patmunru who make up the patnanku's private council. Together, they can inform the patnanku on matters or send orders on his behalf. Twelve. Capital rulers. Panrantu manage the city as a whole through various subservient orders of officials. Eleven. Temple head. Patinoru run the wide networks of tlar temples from the capital temple and govern most aspects of a tlarate's religious activities.
Pattu Onpatu Etvatu Elamu
Ten. Temple masters. A pattu is the head of a temple, has several onpatu beneath him, and answers to the patinoru if word comes in. Nine. Temple-dwellers. At this stage, the tlar becomes a high priest in a temple beneath the pattu/tenth. They train priests and perform sacrifices, and one replaces the pattu if something happens to him. Eight. Greater warlords, given more land and more authority in the tlarate. They can speak on behalf of the tlar on minor matters. Seven. The lowest tier of tlar, often considered warlords of their own minor regions. Esteemed officials can aspire for this title, given appropriate actions and training.

Progora

Windas

Sacre

Jindiara

Hede

Ashk

Ngoe

Keid

Keid see Buroba, the air spirit, and Maaloxtodin, the water spirit, as both essential to their existence.

Name
Buroba Maaloxtodin Faatox
The father, creator, and god of the Keid. Buroba is a spirit of wind who walks among the Keid, residing in the grand temple in Shuptalxia. Almost all Keid worship Buroba as thanks for him giving them the ability to breathe. The Old Father. Father to Buroba. He once had complete power over the land, but lost some of his power when he saved the first Keid from Faatox. He is associated with water. A malicious spirit who terrorised the first Keid. He chased Buroba from the deep cavern of Pzapzo, where Buroba gained power over air and eternal life. Believed to have been slain by Maaloxtodin.

Other

Feliss

The beliefs of the Ildemin, passed down through generations in secret. It sees the gods as great beasts who play various roles in Riiga.

Feliss
Enfelen Leveni Enkiden Kemenkin Meseter
The divine beast who manifests as birth or death in order to strike balance in Riiga. Treated with utmost respect and reverance. The beast spirit of passion, associated with love, beauty, life, sacredness, and divinity. She is a mother to the Ildemin and looks out for those who do what pleases her. The son beast of Enfelen, the hunting beast. Associated with fighting prowess, good health, food, and wellbeing. He is celebrated with feasts and good hunting, and worshipped very commonly. The divine beast of peace. He represents endurance, eternity, and restfulness. The divine beast of storms. He is associated with independence, anger, light, and vigour.
Rekeni Rek Biribel Erest Mefeni
The divine mystic beast. He is associated with grandeur, logic, science, and confidence. As he opposes enemies of Ildemin, he is one of the most popular divine beasts. The dreaming beast. She is associated with family, hope, and dreams, and believes in love for all and hatred for none. The rebellious beast. He turned against the dark beasts in his youth, and inspires Ildemin all over, often used to glorify tales of rising against opposition. The nomad beast. He is associated with change, movement, soulfulness, chance, good fortune, and spontaneity. He is commonly worshipped among nomadic Ildemin. Beast of kindness. She is associated with helpfulness, humility, serving, kindness, and mercy. Ildemin believe that when they die, they meet with Mefeni, who grans mercy upon those who ask for it, allowing them to pass on to "eternal grazing", an endless state of pleasant rest.
Name