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==Vaman People==
=Vaman=
Most Vaman kingdoms are ruled by a king within a monarchy.


The Vaman people are our a group of related kingdoms and peoples in the far northwest corner of Suribia. Today, they are broken into the Toussin, Awavan, and Monar people, and they have a surviving Mystic Kingdom known as Havigban on the Augair Peningsula. The Vaman people were once the Tasifians.  
===Religions===
Most of the kingdoms are secular states.  


===History===
In Havigban [[Religions#Mysticism|mystic]] kings can be found ruling.
Mystics themselves dwell in sacred buildings called ostriva.
As with a hoqomer, high mystics are seen as very authoritative figures, and in many cases act alongside ruling powers.


They occupied everything from the Augair Peninsula to the White Desert, reaching as far north as the Vaman Ranges and as far south as the Sacres Plains. They became the Tasif Kingdom in opposition to Scarcun invaders. Then they became the Serten Kingdom some few hundred years later. After almost a thousand years of conflict between the Sertens and the Scarcun, the locals chose a new king who waged full war against the Scarcun settlers. After suffering a huge defeat, now called the Great Shame, the Scarcun left and went back to Remdor, and the victorious Vaman Kingdom saw prosperity through most of their land. They excelled at making ships and working wood, and spread a lot of influence to nearby lands such as Asshor, Wssan, and the Valig Islands. Vaman travellers took mystics back into their kingdom and after a hundred years the mystics slowly gained power, eventually overthrowing the monarchy and instating a line of mystic kings. Vaman became a mystic kingdom for only a short while before the War of the Kings took place. This war saw mystic kings fighting the non-mystic kings and many died during the conflict. The mystic armies were so ruthless that much of society crumbled and all the kingdoms fell apart. The Awavan, Monar, and Toussin people eventually established themselves as smaller populaces void of monarchic rulers, and together they held the land around the Vaman Sea. One family of mystic kings survived and made their kingdom of Havigban on the Augair Peninsula. These four groups of people constitute Vaman today and although they all share similar appearances, in truth they are on the brink of war once more.  
The old religion in Vaman, now mostly outlawed, is known as [[Religions#Akan|Akanism]], and is still practiced by small bordering peoples.  
Akanist priests are called lobon, and gather in temples called moun to worship their one god. Being a lobon is illegal in Vaman secular kingdoms.  


===People and Culture===
===Magic===
Vaman is as un-magical as Qarbak, and the few mages that exist here are magificers, magiturgists, or magichaists. Magic does not play a major part overall in these areas.


Vaman people have blue-grey hair, pale skin, and black eyes. They are known for their blunt, brutish nature, and are not fond of subtlety or mystery – with the exception of the mystic kingdom of Havigban. The Vamans have almost always been against believing in gods; the mystic kings support mystic prophecies and star-reading, but aside from that most Vamans see deity worship as foolish and pointless. The Vaman people instead believe only in the lingering spirits of people once alive. Mysticism in part helps people communicate with these spirits, though there are much older and more traditional ways of contacting dead spirits. Normally these beliefs do not play an obvious part in their daily lives; they tend to live pragmatically.
Magic mainly involves elementurgy.
 
Magic is used for warfare and production (mainly mining).
 
===Economy===
In Vaman, coins called vowirs or vouns are usually more popular than bartering.
 
Luxury trade goods include iron, glass, and Vaman Purple pigment made of sea snails. Minor trade goods are grain and animal hide.
 
===Military===
Soldiers in Vaman mostly make up defensive forces who also control the people, protect the wealthy, and enforce the law.
 
Boats and ships have always played a large part in Vaman history, since the region is mediterranean. Despite being late to the game, they now have seafaring ships that can rival the size of Benevis and Temanea. The Vaman now have very prominent naval forces. Sometimes they are equipped with cannons, though these are expensive and rare.
 
Common ranged Vaman weapons include the crossbow, bow, magic, throwing axes, artillery, and rarely utilised cannons.
Melee weapons mainly include blades, axes, and polearms.  
 
The greatest warriors in Vaman cultures are elite heavy infantry, known to be untouchable in the best armour in the world, with a highly strategic mind to boot.
 
===Culture===
Common forms of entertainment include festivals, gambling, hunting, music, and sports.
 
Common artforms include masonry, smithing, leatherworking, glassblowing, and spoken word.  
 
Common cultural practices include no wedding ceremony, racial segregation, secularism, and exploration.
 
Common cultural beliefs include the military are elite, and religious tradition is bad.
 
Building materials used include stone, thatch, timber, stone brick, and slate.  
Clothing materials used include hide, leather, linen, and fur.

Revision as of 11:11, 12 December 2019

Vaman

Most Vaman kingdoms are ruled by a king within a monarchy.

Religions

Most of the kingdoms are secular states.

In Havigban mystic kings can be found ruling. Mystics themselves dwell in sacred buildings called ostriva. As with a hoqomer, high mystics are seen as very authoritative figures, and in many cases act alongside ruling powers.

The old religion in Vaman, now mostly outlawed, is known as Akanism, and is still practiced by small bordering peoples. Akanist priests are called lobon, and gather in temples called moun to worship their one god. Being a lobon is illegal in Vaman secular kingdoms.

Magic

Vaman is as un-magical as Qarbak, and the few mages that exist here are magificers, magiturgists, or magichaists. Magic does not play a major part overall in these areas.

Magic mainly involves elementurgy.

Magic is used for warfare and production (mainly mining).

Economy

In Vaman, coins called vowirs or vouns are usually more popular than bartering.

Luxury trade goods include iron, glass, and Vaman Purple pigment made of sea snails. Minor trade goods are grain and animal hide.

Military

Soldiers in Vaman mostly make up defensive forces who also control the people, protect the wealthy, and enforce the law.

Boats and ships have always played a large part in Vaman history, since the region is mediterranean. Despite being late to the game, they now have seafaring ships that can rival the size of Benevis and Temanea. The Vaman now have very prominent naval forces. Sometimes they are equipped with cannons, though these are expensive and rare.

Common ranged Vaman weapons include the crossbow, bow, magic, throwing axes, artillery, and rarely utilised cannons. Melee weapons mainly include blades, axes, and polearms.

The greatest warriors in Vaman cultures are elite heavy infantry, known to be untouchable in the best armour in the world, with a highly strategic mind to boot.

Culture

Common forms of entertainment include festivals, gambling, hunting, music, and sports.

Common artforms include masonry, smithing, leatherworking, glassblowing, and spoken word.

Common cultural practices include no wedding ceremony, racial segregation, secularism, and exploration.

Common cultural beliefs include the military are elite, and religious tradition is bad.

Building materials used include stone, thatch, timber, stone brick, and slate. Clothing materials used include hide, leather, linen, and fur.