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= Riigan Magic =
This is a list of the known magic orders and wielder types all around the world.


== Riigan Magic ==
To see terminology, casting process, components, consequences, wielder types, magic minerals, other factors, orders of magic, and magic elements fully listed out, visit the [https://docs.google.com/spreadsheets/d/1ImKoPqVPivq-g2XREwPzOxYt4_MQ4wnfwFC6zwv_gE0/edit#gid=1116960882 Magic Sheet].


==Magic Around Riiga==


Types of magic in Riiga.
Different parts of Riiga experience magic in different ways to different degrees. Listed below are the main cultural groups of Riiga and the broad forms of magic that are prevalent in them.
* Magificers are born with magic ability.
* Magiturgists learn magic through academic means.
* Magimancers obtain magical knowledge from other higher beings, usually through [[religions]].
* Magichaists don't have magical knowledge but wield magical [[Archaios#Magic_Artifacts|artifacts]].  


===[[Magus]]===


* Elemental magic, popularised by the Carson Institutes of Benevis. Used by mages as a profession.  
===[[People#Benevis|Benevis]]===
** Fire: combust, fireball, extinguish, resist fire
In Benevis, most magic users are magiturgists taught by the [[Carson]] Institute, with the number of magificers coming in at a close second. Magimancers borrowing magic from other beings come mostly in the form of Red Priests of the [[Temple]] or similar orders, but are quite rare. Magichaists are fairly rare as well, as artifacts are not commonly found in Benevis.
** Water: hydrate, dehydrate
** Wind: microwind, macrowind, razor wind
** Earth: assemble stone, stoneskin, petrification, quake
** Thunder: lightning, paralysis
** Ice: freeze, deep freeze
** Organic: toxin, influence life, growth
** Shadow: illness, darkness, emotions, harm, reanimation
** Light: illumination, dispel dark/harm


===[[Sage]]===
Common magic orders are elementurgy and diviniturgy.


* An advanced form of magus which involves circuitry  and attempts to delve into circuitry. It is regarded as taboo.
===[[People#Seleru|Seleru]]===
** Enchanting: imbuing objects with magical capability
Though mages in Seleru are not very common, most of them are magimancers, acquiring magic knowledge from other beings from one of a variety of magic sects. Magificers, magiturgists, and magichaists are all quite rare comparatively.  
** Circuitry: elemental weapons


===[[Karithians#Jaratk_Magic|Jaratk]]===
Common magic orders include impiturgy, sensuturgy, and motuturgy.


* Shaman magic of the Karithians involving positive/negative manipulation of organic/inorganic material.  
===[[People#Tuaram|Tuaram]]===
** Healing: heal, repair, wound
People from southern Baracsa mostly gain magic ability from spirits, though some are also born knowing how to wield magic. A handful of magic artifacts also exist in this land.  
** Infection: disease, cleanse
** Temperature: heat, cool
** Sight: heighten, blind
** Binding: affix, repel
** Nutrition: grow, deplete
** Telekinesis: telekinesis
** Hearing: heighten, deafen
** Light: brighten, darken
** Shield: strengthen, weaken
** Invocation: mind control


===[[Adumbra]]===
Common magic orders include animaturgy and diviniturgy.


* An extra sense which mortals are oblivious to having, known to be in the hands of the [[Truebloods]].  
===[[People#Yvatshun|Yvatshun]]===
** Soul sensing: sensing life
The vast majority of mages in Yvatshun have a connection with some sort of spirit and are magimancers. Magificers born with magic are rare, but not as rare as magiturgists, since magic is generally not seen as something to be studied in Yvabira -- Alacas being the general exception. There are no magichaists of note in Yvabira.
** Invisibility: becoming undetectable via vision
** Telepathy: communicate across moderate distances
Magic mainly involves valeturgy.
** Intangibility: passing through solid objects
** Truesight: seeing through illusions


===[[Mysticism]]===
===[[People#Batur|Batur]]===
Most mages in Batur borrow their magical knowledge from higher beings, much like the Yvabirans. There are actually a number of magichaists, as the ancient Dunin seem to have gotten their hands on some enchanted items. A very small number of mages are also natural magificers, but magiturgists are unheard of.


* [[Eber#Religion|Eber]] astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world.
Common magic orders include volunturgy and diviniturgy.  
** Precognition: seeing the future
** Divination: acquiring information
** Healing: cleansing disease


===[[Keid#Maalox|Maalox]]===
===[[People#Qarbak|Qarbak]]===
Qarbak in general is a fairly un-magical place; the few mages that exist are mostly magiturgists who study it academically, or are rare magichaists.


* [[Keid]] wind manipulation magic, primarily used to control their breathing (believed to be the key to their strength) and moving arrows mid-flight.  
Common magic orders include elementurgy and impiturgy.  
** Aerokinesis: influencing projectiles
** Anaptation: efficient breathing
** Telesuffos: suffocation by denying air


===[[Patre]]===
===[[People#Temanea|Temanea]]===
Most mages in Temanea wield it because of artifacts, making it the place where the most magichaists can usually be found in Riiga. There are also a small number who study magic in a scholarly manner as magiturgists.


* The stone magic of the ancient [[Patre]] people.  
Magic mainly involves impiturgy.  
** Petraturgy: manipulation of stone
** Illusion: illusory stone
** Occlusion: closing things with stone


===[[Fahma]]===
===[[People#Vaman|Vaman]]===
Vaman is as un-magical as Qarbak, and the few mages that exist here are magificers, magiturgists, or magichaists. Magic does not play a major part overall in these areas.


* Stealth magic and abilities of the [[Fanorans]].  
Magic mainly involves elementurgy.  
** Camouflage: become difficult to see
** Disguise: appear to be someone of similar appearance
** Wallrunning: easily scale vertical surfaces


===[[Modeoa]]===
===[[People#Remdor|Remdor]]===
Remdor has a fairly even distribution of mage types, with magiturgists, magimancers, and magichaists being as uncommon as one another, with magificers making up an even smaller number.


* Mysterious magic of the werehuskies of remote, frozen, northern regions.  
Common magic orders include impiturgy and diviniturgy.
** Divination: acquiring information
** Pragmakinesis: alteration of relative reality
** Premonition: seeing the future
** Illusion: employ illusions
** Vibration: force vibrations


===[[Godmonks]]===
===[[People#Into|Into]]===
Magic in these lands is either inherited from birth by being born into a tlar's family as a magificer (the majority of mages), or granted by a tlar as a magimancer. There is no other significant known magic here.


* Magic used by the godmonks of [[Temanea]]. They treat everything as containing spirits or lesser gods which can lend power.
Common magic orders include volunturgy and sensuturgy, with pragmaturgy rumoured to exist here too.
** Absorption: absorb magical energy
** Healing: cleansing, heal
** Abjuration: protect against offensive magic
** Moralise: show someone the voice of truth
** Sanctification: imbue things with holy deity powers


===[[Dunin#Shamans|Shamanism]]===
===[[People#Jindiara|Jindiara]]===
There are a small number of magichaists, as somehow old magic artifacts are found throughout this continent, and an even smaller number of magimancers who borrow magic from mysterious local spirits.


* Dunin shamans who communicate with dead spirits and call upon them for help, mostly in harming their enemies.  
Magic mainly involves animaturgy.  
** Demoralise: fill a mind with corruption and lies
** Paralysis: disallow use of a body
** Curse: attach misfortune to a living being
** Plague: manifest disease
** Life steal: absorb life energy
** Divination: acquiring information


===[[Essence]]===
===Hybrid Magic Orders===


* Magic of the essence masters of the [[Utyq]] people, based around the sap of the bloodthorn.  
====Karithians====
** Redemption: remove a curse
Jaratk magic of [[Karithians]] is primarily pragmaturgy and valeturgy.
** Longevity: lengthen life duration
 
** Sacred Space: area that repels harmful things
====Truebloods====
[[Truebloods|Trueblood]] magic mainly involves sensuturgy, pragmaturgy, and impiturgy.
 
====Keid====
Maalox magic of the [[Keid]] is mainly wind-based motuturgy, though it's not known whether these abilities utilise aether.
 
====Patre====
[[Patre]] magic is mostly stone-based elementurgy.
 
====Fanorans====
Fahma magic of [[Fanorans]] is mainly stealth-based sensuturgy and motuturgy.  
 
====Modeoa====
[[Modeoa]] magic primarily involves pragmaturgy with some illusion-based sensuturgy.

Latest revision as of 11:29, 30 November 2021

Riigan Magic

This is a list of the known magic orders and wielder types all around the world.

To see terminology, casting process, components, consequences, wielder types, magic minerals, other factors, orders of magic, and magic elements fully listed out, visit the Magic Sheet.

Magic Around Riiga

Different parts of Riiga experience magic in different ways to different degrees. Listed below are the main cultural groups of Riiga and the broad forms of magic that are prevalent in them.

  • Magificers are born with magic ability.
  • Magiturgists learn magic through academic means.
  • Magimancers obtain magical knowledge from other higher beings, usually through religions.
  • Magichaists don't have magical knowledge but wield magical artifacts.


Benevis

In Benevis, most magic users are magiturgists taught by the Carson Institute, with the number of magificers coming in at a close second. Magimancers borrowing magic from other beings come mostly in the form of Red Priests of the Temple or similar orders, but are quite rare. Magichaists are fairly rare as well, as artifacts are not commonly found in Benevis.

Common magic orders are elementurgy and diviniturgy.

Seleru

Though mages in Seleru are not very common, most of them are magimancers, acquiring magic knowledge from other beings from one of a variety of magic sects. Magificers, magiturgists, and magichaists are all quite rare comparatively.

Common magic orders include impiturgy, sensuturgy, and motuturgy.

Tuaram

People from southern Baracsa mostly gain magic ability from spirits, though some are also born knowing how to wield magic. A handful of magic artifacts also exist in this land.

Common magic orders include animaturgy and diviniturgy.

Yvatshun

The vast majority of mages in Yvatshun have a connection with some sort of spirit and are magimancers. Magificers born with magic are rare, but not as rare as magiturgists, since magic is generally not seen as something to be studied in Yvabira -- Alacas being the general exception. There are no magichaists of note in Yvabira.

Magic mainly involves valeturgy.

Batur

Most mages in Batur borrow their magical knowledge from higher beings, much like the Yvabirans. There are actually a number of magichaists, as the ancient Dunin seem to have gotten their hands on some enchanted items. A very small number of mages are also natural magificers, but magiturgists are unheard of.

Common magic orders include volunturgy and diviniturgy.

Qarbak

Qarbak in general is a fairly un-magical place; the few mages that exist are mostly magiturgists who study it academically, or are rare magichaists.

Common magic orders include elementurgy and impiturgy.

Temanea

Most mages in Temanea wield it because of artifacts, making it the place where the most magichaists can usually be found in Riiga. There are also a small number who study magic in a scholarly manner as magiturgists.

Magic mainly involves impiturgy.

Vaman

Vaman is as un-magical as Qarbak, and the few mages that exist here are magificers, magiturgists, or magichaists. Magic does not play a major part overall in these areas.

Magic mainly involves elementurgy.

Remdor

Remdor has a fairly even distribution of mage types, with magiturgists, magimancers, and magichaists being as uncommon as one another, with magificers making up an even smaller number.

Common magic orders include impiturgy and diviniturgy.

Into

Magic in these lands is either inherited from birth by being born into a tlar's family as a magificer (the majority of mages), or granted by a tlar as a magimancer. There is no other significant known magic here.

Common magic orders include volunturgy and sensuturgy, with pragmaturgy rumoured to exist here too.

Jindiara

There are a small number of magichaists, as somehow old magic artifacts are found throughout this continent, and an even smaller number of magimancers who borrow magic from mysterious local spirits.

Magic mainly involves animaturgy.

Hybrid Magic Orders

Karithians

Jaratk magic of Karithians is primarily pragmaturgy and valeturgy.

Truebloods

Trueblood magic mainly involves sensuturgy, pragmaturgy, and impiturgy.

Keid

Maalox magic of the Keid is mainly wind-based motuturgy, though it's not known whether these abilities utilise aether.

Patre

Patre magic is mostly stone-based elementurgy.

Fanorans

Fahma magic of Fanorans is mainly stealth-based sensuturgy and motuturgy.

Modeoa

Modeoa magic primarily involves pragmaturgy with some illusion-based sensuturgy.