Magic: Difference between revisions
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===[[Mysticism]]=== | ===[[Mysticism]]=== | ||
* [[ | * [[Eber#Religion|Eber]] astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world. | ||
** Prophesies: seeing the future | ** Prophesies: seeing the future | ||
** Divination: acquiring information | ** Divination: acquiring information | ||
** Healing: cleansing disease | |||
===[[Keid#Maalox|Maalox]]=== | ===[[Keid#Maalox|Maalox]]=== | ||
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** Telesuffos: suffocation by denying air | ** Telesuffos: suffocation by denying air | ||
====== | ===[[Patre]]=== | ||
* The stone magic of the ancient [[Patre]] people. | |||
** Petrashifting: manipulation of stone | |||
** Illusion: illusory stone | |||
Ideas: | Ideas: |
Revision as of 23:00, 28 August 2016
Riigan Magic
Types of magic in Riiga.
Magus
- Elemental magic, popularised by the Carson Institutes of Benevis.
- Fire
- Water
- Wind
- Earth
- Thunder
- Ice
- Organic
- Shadow
- Light
Sage
- An advanced form of magus which involves circuitry and attempts to delve into circuitry. It is regarded as taboo.
- Enchanting: imbuing objects with magical capability
- Circuitry: elemental weapons
Jaratk
- Shaman magic of the Karithians involving positive or negative manipulation of organic and inorganic material.
- Growth
- Infection
- Heat
- Sight
- Binding
- Nutrition
- Telekinesis
- Hearing
- Light
- Shield
- Invocation
Adumbra
- An extra sense which mortals are oblivious to having. Ignorantly described as part of magus magic, but truly in a league of its own, especially in the hands of the Truebloods.
- Soul sensing: sensing life
- Invisibility: becoming undetectable via vision
- Telepathy: communicate across moderate distances
- Intangibility: passing through solid objects
Mysticism
- Eber astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world.
- Prophesies: seeing the future
- Divination: acquiring information
- Healing: cleansing disease
Maalox
- Keid wind manipulation magic, primarily used to control their breathing (believed to be the key to their strength) and moving arrows mid-flight.
- Aerokinesis: influencing projectiles
- Anaptation: efficient breathing
- Telesuffos: suffocation by denying air
Patre
- The stone magic of the ancient Patre people.
- Petrashifting: manipulation of stone
- Illusion: illusory stone
Ideas:
- Divination, gaining information
- Animate
- Healing
- Conjuration
- Teleporting
- Enchanting
- Energy
- Camouflage
- Illusion
- Disguise
- Reanimation
- Transmutation
- Shapeshifting
- Thaumaturgy, miracle working