Magic: Difference between revisions
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* [[Eber#Religion|Eber]] astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world. | * [[Eber#Religion|Eber]] astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world. | ||
** | ** Precognition: seeing the future | ||
** Divination: acquiring information | ** Divination: acquiring information | ||
** Healing: cleansing disease | ** Healing: cleansing disease | ||
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** Petraturgy: manipulation of stone | ** Petraturgy: manipulation of stone | ||
** Illusion: illusory stone | ** Illusion: illusory stone | ||
** Occlusion: closing things with stone | |||
===[[Fahma]]=== | |||
* Stealth magic and abilities of the [[Fanorans]]. | |||
** Camouflage: become difficult to see | |||
** Disguise: appear to be someone of similar appearance | |||
** Wallrunning: easily scale vertical surfaces | |||
===[[Modeoa]]=== | |||
* Mysterious magic of the werehuskies of remote, frozen, northern regions. | |||
** Divination: acquiring information | |||
** Pragmakinesis: alteration of perceptive reality | |||
** Premonition: seeing the future | |||
** Illusion: employ illusory spells | |||
Ideas: | Ideas: |
Revision as of 23:47, 28 August 2016
Riigan Magic
Types of magic in Riiga.
Magus
- Elemental magic, popularised by the Carson Institutes of Benevis. Used by mages as a profession.
- Fire: combust, fireball, extinguish, resist fire
- Water: hydrate, dehydrate
- Wind: microwind, macrowind, razor wind
- Earth: assemble stone, stoneskin, petrification, quake
- Thunder: lightning, paralysis
- Ice: freeze, deep freeze
- Organic: toxin, influence life, growth
- Shadow: illness, darkness, emotions, harm, reanimation
- Light: illumination, dispel dark/harm
Sage
- An advanced form of magus which involves circuitry and attempts to delve into circuitry. It is regarded as taboo.
- Enchanting: imbuing objects with magical capability
- Circuitry: elemental weapons
Jaratk
- Shaman magic of the Karithians involving positive/negative manipulation of organic/inorganic material.
- Healing: heal, repair, wound
- Infection: disease, cleanse
- Temperature: heat, cool
- Sight: heighten, blind
- Binding: affix, repel
- Nutrition: grow, deplete
- Telekinesis: telekinesis
- Hearing: heighten, deafen
- Light: brighten, darken
- Shield: strengthen, weaken
- Invocation: mind control
Adumbra
- An extra sense which mortals are oblivious to having. Ignorantly described as part of magus magic, but truly in a league of its own, especially in the hands of the Truebloods.
- Soul sensing: sensing life
- Invisibility: becoming undetectable via vision
- Telepathy: communicate across moderate distances
- Intangibility: passing through solid objects
Mysticism
- Eber astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world.
- Precognition: seeing the future
- Divination: acquiring information
- Healing: cleansing disease
Maalox
- Keid wind manipulation magic, primarily used to control their breathing (believed to be the key to their strength) and moving arrows mid-flight.
- Aerokinesis: influencing projectiles
- Anaptation: efficient breathing
- Telesuffos: suffocation by denying air
Patre
- The stone magic of the ancient Patre people.
- Petraturgy: manipulation of stone
- Illusion: illusory stone
- Occlusion: closing things with stone
Fahma
- Stealth magic and abilities of the Fanorans.
- Camouflage: become difficult to see
- Disguise: appear to be someone of similar appearance
- Wallrunning: easily scale vertical surfaces
Modeoa
- Mysterious magic of the werehuskies of remote, frozen, northern regions.
- Divination: acquiring information
- Pragmakinesis: alteration of perceptive reality
- Premonition: seeing the future
- Illusion: employ illusory spells
Ideas:
- Divination, gaining information
- Animate
- Healing
- Conjuration
- Teleporting
- Enchanting
- Energy
- Camouflage
- Illusion
- Disguise
- Reanimation
- Transmutation
- Shapeshifting
- Thaumaturgy, miracle working