Artillery: Difference between revisions
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* Large animals. | * Large animals. | ||
* Giant trebuchet - loaded by beasts of burden, up to 1km range. | * Giant trebuchet - loaded by beasts of burden, up to 1km range. | ||
* Floating arm trebuchet - improved but smaller trebuchet design. |
Revision as of 02:35, 9 January 2020
Mages
Mages are weaponised in Benevis, Seleru, Temanea, Qarbak, and Vaman. It mainly involves destructive projectiles.
Magical artifacts are rare, as the only ones capable of dealing significant damage are relics found in Archaios. Enchanting is not understood very well.
Ritual casting is sometimes utilised.
Common imbuements on artillery projectiles include:
- Engulf - encase projectile in element.
- Force - increase momentum of projectile.
- Telekinesis - alter trajectory of projectile.
- Disease - inflict organic projectile with plague/disease.
- Affix - projectile attracted to human targets.
- Sanctification - imbue weapon with holy power if fighting monsters.
- Vibration - to crumble and dislodge fortifications.
- A "trapped" imbued projectile with a force-trigger, rather than an instant effect.
Cannons
Cannons are found very rarely in Vaman and Temanea. They are very expensive.
Siege Engines
- Siege tower.
- Catapult.
- Battering ram.
- Onager - medium catapult.
- Trebuchet.
- Mangonel - large catapult.
- Ballista - medium to large mounted crossbow.
- Polybolos - small repeating ballista.
- Scorpion - small mounted crossbow.
- Large animals.
- Giant trebuchet - loaded by beasts of burden, up to 1km range.
- Floating arm trebuchet - improved but smaller trebuchet design.