Magic: Difference between revisions
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===[[Benevis#Magic|Magus]]=== | ===[[Benevis#Magic|Magus]]=== | ||
* Elemental magic, popularised by the Carson Institutes of Benevis. | * Elemental magic, popularised by the Carson Institutes of Benevis. Used by mages as a profession. | ||
** Fire | ** Fire: combust, fireball, extinguish, resist fire | ||
** Water | ** Water: hydrate, dehydrate | ||
** Wind | ** Wind: microwind, macrowind, razor wind | ||
** Earth | ** Earth: assemble stone, stoneskin, petrification, quake | ||
** Thunder | ** Thunder: lightning, paralysis | ||
** Ice | ** Ice: freeze, deep freeze | ||
** Organic | ** Organic: toxin, influence life, growth | ||
** Shadow | ** Shadow: illness, darkness, emotions, harm, reanimation | ||
** Light | ** Light: illumination, dispel dark/harm | ||
===[[Sage]]=== | ===[[Sage]]=== | ||
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===[[Karithians#Jaratk_Magic|Jaratk]]=== | ===[[Karithians#Jaratk_Magic|Jaratk]]=== | ||
* Shaman magic of the Karithians involving positive | * Shaman magic of the Karithians involving positive/negative manipulation of organic/inorganic material. | ||
** | ** Healing: heal, repair, wound | ||
** Infection | ** Infection: disease, cleanse | ||
** | ** Temperature: heat, cool | ||
** Sight | ** Sight: heighten, blind | ||
** Binding | ** Binding: affix, repel | ||
** Nutrition | ** Nutrition: grow, deplete | ||
** Telekinesis | ** Telekinesis: telekinesis | ||
** Hearing | ** Hearing: heighten, deafen | ||
** Light | ** Light: brighten, darken | ||
** Shield | ** Shield: strengthen, weaken | ||
** Invocation | ** Invocation: mind control | ||
===[[Adumbra]]=== | ===[[Adumbra]]=== | ||
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* The stone magic of the ancient [[Patre]] people. | * The stone magic of the ancient [[Patre]] people. | ||
** | ** Petraturgy: manipulation of stone | ||
** Illusion: illusory stone | ** Illusion: illusory stone | ||
=== | |||
Ideas: | Ideas: |
Revision as of 23:24, 28 August 2016
Riigan Magic
Types of magic in Riiga.
Magus
- Elemental magic, popularised by the Carson Institutes of Benevis. Used by mages as a profession.
- Fire: combust, fireball, extinguish, resist fire
- Water: hydrate, dehydrate
- Wind: microwind, macrowind, razor wind
- Earth: assemble stone, stoneskin, petrification, quake
- Thunder: lightning, paralysis
- Ice: freeze, deep freeze
- Organic: toxin, influence life, growth
- Shadow: illness, darkness, emotions, harm, reanimation
- Light: illumination, dispel dark/harm
Sage
- An advanced form of magus which involves circuitry and attempts to delve into circuitry. It is regarded as taboo.
- Enchanting: imbuing objects with magical capability
- Circuitry: elemental weapons
Jaratk
- Shaman magic of the Karithians involving positive/negative manipulation of organic/inorganic material.
- Healing: heal, repair, wound
- Infection: disease, cleanse
- Temperature: heat, cool
- Sight: heighten, blind
- Binding: affix, repel
- Nutrition: grow, deplete
- Telekinesis: telekinesis
- Hearing: heighten, deafen
- Light: brighten, darken
- Shield: strengthen, weaken
- Invocation: mind control
Adumbra
- An extra sense which mortals are oblivious to having. Ignorantly described as part of magus magic, but truly in a league of its own, especially in the hands of the Truebloods.
- Soul sensing: sensing life
- Invisibility: becoming undetectable via vision
- Telepathy: communicate across moderate distances
- Intangibility: passing through solid objects
Mysticism
- Eber astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world.
- Prophesies: seeing the future
- Divination: acquiring information
- Healing: cleansing disease
Maalox
- Keid wind manipulation magic, primarily used to control their breathing (believed to be the key to their strength) and moving arrows mid-flight.
- Aerokinesis: influencing projectiles
- Anaptation: efficient breathing
- Telesuffos: suffocation by denying air
Patre
- The stone magic of the ancient Patre people.
- Petraturgy: manipulation of stone
- Illusion: illusory stone
=
Ideas:
- Divination, gaining information
- Animate
- Healing
- Conjuration
- Teleporting
- Enchanting
- Energy
- Camouflage
- Illusion
- Disguise
- Reanimation
- Transmutation
- Shapeshifting
- Thaumaturgy, miracle working