Magic: Difference between revisions

From Riiga
Jump to navigationJump to search
No edit summary
No edit summary
Line 7: Line 7:
===[[Benevis#Magic|Magus]]===
===[[Benevis#Magic|Magus]]===


* Elemental magic, popularised by the Carson Institutes of Benevis.
* Elemental magic, popularised by the Carson Institutes of Benevis. Used by mages as a profession.  
** Fire
** Fire: combust, fireball, extinguish, resist fire
** Water
** Water: hydrate, dehydrate
** Wind
** Wind: microwind, macrowind, razor wind
** Earth
** Earth: assemble stone, stoneskin, petrification, quake
** Thunder
** Thunder: lightning, paralysis
** Ice
** Ice: freeze, deep freeze
** Organic
** Organic: toxin, influence life, growth
** Shadow
** Shadow: illness, darkness, emotions, harm, reanimation
** Light
** Light: illumination, dispel dark/harm


===[[Sage]]===
===[[Sage]]===
Line 26: Line 26:
===[[Karithians#Jaratk_Magic|Jaratk]]===  
===[[Karithians#Jaratk_Magic|Jaratk]]===  


* Shaman magic of the Karithians involving positive or negative manipulation of organic and inorganic material.  
* Shaman magic of the Karithians involving positive/negative manipulation of organic/inorganic material.  
** Growth
** Healing: heal, repair, wound
** Infection
** Infection: disease, cleanse
** Heat
** Temperature: heat, cool
** Sight
** Sight: heighten, blind
** Binding
** Binding: affix, repel
** Nutrition
** Nutrition: grow, deplete
** Telekinesis
** Telekinesis: telekinesis
** Hearing
** Hearing: heighten, deafen
** Light
** Light: brighten, darken
** Shield
** Shield: strengthen, weaken
** Invocation
** Invocation: mind control


===[[Adumbra]]===
===[[Adumbra]]===
Line 64: Line 64:


* The stone magic of the ancient [[Patre]] people.  
* The stone magic of the ancient [[Patre]] people.  
** Petrashifting: manipulation of stone
** Petraturgy: manipulation of stone
** Illusion: illusory stone
** Illusion: illusory stone
===


Ideas:
Ideas:

Revision as of 23:24, 28 August 2016

Riigan Magic

Types of magic in Riiga.

Magus

  • Elemental magic, popularised by the Carson Institutes of Benevis. Used by mages as a profession.
    • Fire: combust, fireball, extinguish, resist fire
    • Water: hydrate, dehydrate
    • Wind: microwind, macrowind, razor wind
    • Earth: assemble stone, stoneskin, petrification, quake
    • Thunder: lightning, paralysis
    • Ice: freeze, deep freeze
    • Organic: toxin, influence life, growth
    • Shadow: illness, darkness, emotions, harm, reanimation
    • Light: illumination, dispel dark/harm

Sage

  • An advanced form of magus which involves circuitry and attempts to delve into circuitry. It is regarded as taboo.
    • Enchanting: imbuing objects with magical capability
    • Circuitry: elemental weapons

Jaratk

  • Shaman magic of the Karithians involving positive/negative manipulation of organic/inorganic material.
    • Healing: heal, repair, wound
    • Infection: disease, cleanse
    • Temperature: heat, cool
    • Sight: heighten, blind
    • Binding: affix, repel
    • Nutrition: grow, deplete
    • Telekinesis: telekinesis
    • Hearing: heighten, deafen
    • Light: brighten, darken
    • Shield: strengthen, weaken
    • Invocation: mind control

Adumbra

  • An extra sense which mortals are oblivious to having. Ignorantly described as part of magus magic, but truly in a league of its own, especially in the hands of the Truebloods.
    • Soul sensing: sensing life
    • Invisibility: becoming undetectable via vision
    • Telepathy: communicate across moderate distances
    • Intangibility: passing through solid objects

Mysticism

  • Eber astrology, primarily based around prophesying, divination, and a heavenly afterlife. It has several variations around the world.
    • Prophesies: seeing the future
    • Divination: acquiring information
    • Healing: cleansing disease

Maalox

  • Keid wind manipulation magic, primarily used to control their breathing (believed to be the key to their strength) and moving arrows mid-flight.
    • Aerokinesis: influencing projectiles
    • Anaptation: efficient breathing
    • Telesuffos: suffocation by denying air

Patre

  • The stone magic of the ancient Patre people.
    • Petraturgy: manipulation of stone
    • Illusion: illusory stone

=

Ideas:

  • Divination, gaining information
  • Animate
  • Healing
  • Conjuration
  • Teleporting
  • Enchanting
  • Energy
  • Camouflage
  • Illusion
  • Disguise
  • Reanimation
  • Transmutation
  • Shapeshifting
  • Thaumaturgy, miracle working