For the history of these people, see Batur History.
Most people in this area are ruled by a chieftain called a zhadas, who usually acts as a king or warlord, depending on the culture and circumstance. Zhadas sometimes form tribal confederations, with an emperor-like title called the zhadur tere taken by their leader.
The largest Baturun city is Yqozldatt and has a population of ~82,000.
The largest Incidu city is Osmangiyq, with a population of ~40,000.
The largest Brrutt city is Nubunduld and has a population of ~33,000.
The main religion is Sunkhu Shamanism. Rather than having temples, shamans declare natural landmarks such as hills or mountains to be sacred sites, and manmade structures called ovuqu are places of worship and offering. A shaman usually has some influence on the zhadas, though they are usually seen as an advisory figures.
Most mages in Batur borrow their magical knowledge from higher beings, much like the Yvabirans. There are actually a number of magichaists, as the ancient Dunin seem to have gotten their hands on some enchanted items. A very small number of mages are also natural magificers, but magiturgists are unheard of.
Common magic orders include volunturgy and diviniturgy.
Magic is most commonly used for religious purposes.
Barter or livestock currency are the primary forms of trade in Batur, though several types of coins are accepted in some markets along the Archroad.
The people of Batur mainly offer high quality horses and wool, as well as some bronze and hide. Their most valuable pigment is a vivid white-grey colour called Dunian Grey, and is made from chalk or zinc.
Military in Batur is mostly used to defend their lands and enforce the law. Sometimes they become invading forces.
Being almost entirely landlocked, Batur has nothing in the way of naval forces. Some people know how to make sail canoes and ferries to cross rivers.
Ranged weapons are mostly bows and sometimes javelins. Melee weapons used by soldiers include polearms and axes.
Batur elite soldiers are generally highly skilled and heroic mounted archers who are good at raiding, as this makes up the bulk of their combat style.
Common forms of entertainment include food and drink, hunting, music, and tournaments.
Common artforms include carving, singing, woodwind, weaving, and beadworking.
Common cultural practices include shamanism, ritualistic sacrifices, blood oaths, and vows of silence.
Common cultural beliefs include children belong to the community, and honour is good.
Building materials used include hide, bone, timber, and thatch. Clothing materials used include wool, leather, and fur.