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Culture and Locations

Vyrtdan is a kingdom in northwest Remdor. Its main religion is the Remdorian Sect, which teaches people to make sacrifices to avoid suffering and bless others to goodness prosperity. It is a non-theistic religion and tends to allow other religions to coexist with it, provided the values are compatible. Vyrtdanians tend to be confrontational, speaking their mind and facing whatever is bothering them. The capital is Dalnaung.

Vyrtdan is mostly taiga with some temperate forest in the south, and montane forest on the upper parts of the Pearl Mountains. In the heart of the kingdom are the hills of burden. The River Surmaut makes most of the northern border, and the rest of it meets the Windas Sea. The Rasarun also flows in from the western end of Vyrtdan.

Demonym: Vyrtdanian, Vyrtdanians

Population: 2,900,000

  • Vyrtdan Kingdom
    • Gvidman Earldom
      • Dalnaung, capital, 43,000
    • Yrvien Earldom
      • Srevian, 21,000
    • Kavinen Earldom
      • Kavostien, 17,000
    • Avislan Earldom
      • Yarralen, 15,000

History and Relations

From about 500AL, most of Remdor was occupied by the Urkadian Tlarate, an unusual time when tlars ruled over Benevans, mystics, and local peoples. When colonists from the Vastin Kingdom arrived and saw the state of Remdor, they began to drive the tlarate away, expanding Benevan culture across most of Remdor. But due to the wide variety of peoples already spread across the land, the colonies soon broke apart into a variety of different kingdoms with different origins. Vyrtdan came from mostly Scarcun and Wwinda ethnic groups, making its people considerably more indigenous than many other kingdoms of Remdor. They experience conflict with Monar, are tense with Asshor, Drarus, Atmohs, and Sesar, and are neutral toward Cendar, Nalisiet, and Scarcun. They mostly export iron, timber, and hide.

Military and Art

Vyrtdanians are known for their use of the aegis, elite bodyguards covered in heavy armour and highly trained to give their lives if needed to save their masters. In battle, they act as shock troops against enemies. Common architectural features include tall arches, pragmatic structures, and hill fortresses, and common artforms include blacksmithing, festivals, and combat sports.